Counter-Strike 2 players are noticing a significant FPS drop in the game as well as a sub-tick issue caused by blood and bullet decals. This problem has led to an unfair playing field, with players complaining that those with faster PCs have an advantage because of these performance issues.
Counter-Strike 2 players report major FPS drops and sub-tick issue due to blood and bullet decals
Valve’s sequel to the legendary online FPS, Counter-Strike 2, is working hard to emerge from the enormous shadow of its predecessor. Although the game has made significant improvements in many areas, it also has its own flaws.
The game’s significant improvements in visuals and performance have led to higher hardware demands. Recently reported issues with decals have highlighted the game’s increasing hardware requirements.
Many players have noticed FPS drops when low health indicators and bullet damage decals appear. After thorough testing, players have found that these effects put extra strain on their devices, causing performance issues.
In CS, sub-tick movement means that players’ in-game movements are timestamped as soon as they press a movement key. However, the actual movement on the server can only start on a server tick, which happens every 16 milliseconds (64 ticks per second).
This creates a random and inconsistent 0-16 millisecond delay between a player’s action and the server’s response, potentially leading to issues with movement and bullet registration.




Add Comment