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Electronic Arts Leaves Wall Street: Biggest Gaming Buyout Ever

American publisher and developer Electronic Arts (EA) is officially withdrawing from public markets, becoming a private company. The $55 billion deal, confirmed on September 29, became the largest in the history of the gaming industry and is among the largest mergers and acquisitions (M&A) deals in the technology sector in recent years. A consortium of investors comprising Silver Lake, Affinity Partners, and the Saudi Arabian Sovereign Wealth Fund (PIF) will take full control of the publisher. At the same time, CEO Andrew Wilson will retain his position.

Notably, the broader market was not unmoved, as the Dow Jones index and others reacted with increased interest in the entertainment sector, reflecting investors’ appetite for major deals in technology and interactive media. In addition, stock indexes use such transactions as a signal of the high capitalization of the future entertainment sector and the role of AI technologies in its development.

Interest in the deal arose at the end of September, when news of the negotiations appeared. At that time, the deal was estimated to be worth $50 billion, but the total amount ultimately turned out to be even higher. EA, whose shares are rumored to have jumped by more than 20% and lit up prominently on the stock heatmap, has received board approval and is now awaiting regulatory approval. The transaction is scheduled to close in the first quarter of fiscal year 2027.

Leaving the stock exchange will give EA freedom from the pressure of public shareholders, but it will also create new problems. $20 billion of the $55 billion is borrowed funds from JPMorgan Chase, and a significant portion of the debt (about $18 billion) will fall on the company’s shoulders by the time the deal closes. The debt burden is regarded as extremely high. The investors themselves are betting on artificial intelligence, which will enable EA to reduce operating costs and improve development efficiency significantly.

In practice, this can mean not only optimizing business processes, but also additional waves of layoffs. Electronic Arts, like other industry giants, is increasingly relying on service projects. Madden NFL, EA Sports FC, Apex Legends, and The Sims 4 generate over 70% of the profits, while investing in AAA games carries a higher risk. It is already known that Dragon Age: The Veilguard did not meet management’s expectations.

The deal with EA becomes part of the global consolidation of the gaming industry. Following the takeover of Activision Blizzard by Microsoft and the acquisitionof Zynga by Take-Two, the number of public gaming companies is rapidly declining. For investors, this means that access to the sector will be limited to the largest players and ETFs, and transactions will become increasingly private.

On the one hand, going private gives EA the freedom to experiment strategically without constant pressure from the market. This may also enable the company to take more risks and launch new projects. On the other hand, the high debt burden and reliance on operational savings through AI threaten to dampen innovation and creativity.

Over the next few years, EA will obviously be balancing between investors’ desire for profitability and players’ need for fresh content. In an industry where consolidation and automation are becoming the norm, Electronic Arts is becoming a precedent. Everyone is wondering if a private company with $20 billion in debt and relying on AI can remain the leading player in the global gaming market.

About the author

Jike Eric

Jike Eric has completed his degree program in Chemical Engineering. Jike covers Business and Tech news on Insider Paper.

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