Take-Two Interactive’s new financial report has traditionally led to a surge of interest in Rockstar Games’ main project, GTA VI. Unfortunately, the news was not pleasant. The studio has officially confirmed that the game will not be released on May 26, 2026, as previously expected. The new deadline is November 19, 2026, which marks a delay of nearly six months from the prior schedule and roughly a year from the originally announced fall 2025 window.
Rockstar explained the postponement as a result of its desire to achieve the level of quality players expect and deserve. The company thanked fans for their patience and stressed that the game will offer the largest and most immersive world in the franchise’s history. The events of GTA VI will unfold in the Florida-inspired state of Leonida, with Jason and Lucia being the main characters.
The market reaction was immediate. Within half an hour after the announcement, Take-Two Interactive’s shares fell by 8%. Investors typically respond strongly to delays of major releases, especially amid rising development costs and increasing competition in the gaming industry. Although TTWO is part of the S&P500, it didn’t significantly impact the index or ES futures. Broader market sentiment remained cautious, with the DXY holding strong — a factor that has recently reduced appetite for higher-valuation stocks in the entertainment and technology sectors.
Meanwhile, attentive users noticed that Rockstar has updated its official website’s design, adding an advertisement for the second GTA VI trailer to the main page, featuring an updated logo placement and styling. The community viewed it as a signal of the imminent release of the third trailer — potentially as early as November to coincide with Take-Two’s pending quarterly report. It is also possible that the pre-order details — including still unknown price — will be announced at the same time.
Take-Two Interactive CEO, Strauss Zelnik, noted that the postponement of GTA VI did not undermine the company’s confidence in the new schedule. He reiterated full support for Rockstar’s approach and highlighted that the chosen release window still falls within the same fiscal year. According to Zelnik, the decision not to release the game until it is completely ready was influenced by the examples from competitors, whose hasty releases led to significant issues.
Amid anticipation for GTA VI, another Take-Two franchise unexpectedly attracted attention. Zelnik separately commented on the success of Mafia: The Old Country, a new project developed by 2K Games and Hangar 13 Studios. Despite moderate critical ratings (73-74%) and mixed user reviews on Steam (69%), the game exceeded the company’s internal expectations.
Set in early 20th-century Sicily, Mafia: The Old Country presents a linear adventure without an open-world component or multiplayer features. With a $50 million budget and an audience of approximately 1.2 million players, the project demonstrated that niche story games of medium format remain in demand. According to insiders, Hangar 13 has already received approval for the development of the next part.
Thus, Take-Two Interactive is approaching the end of the year in an ambiguous position. On the one hand, there is a protracted wait for GTA VI; on the other hand, confirmation of the stability of the 2K portfolio and interest in middle-class story projects. For a company balancing Rockstar’s gigantic budget with more flexible internal studios, this mix is a viable strategy in an industry that now demands both blockbuster releases and predictable performance.

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